Mathematical Computing: An Introduction to Programming Using MapleŽThis book teaches introductory computer programming using Maple, offering more mathematically oriented exercises and problems than those found in traditional programming courses, while reinforcing and applying concepts and techniques of calculus. Includes case studies. |
Contents
1 | |
Basic Aspects of Maple | 17 |
Looping and Repetition | 41 |
Conditionals Flow of Control | 71 |
Procedures | 105 |
Data Structures | 149 |
Graphics Programming | 203 |
Recursion | 265 |
Programming Projects | 329 |
ations | 376 |
A Maple Reference | 393 |
Bibliography | 405 |
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Mathematical Computing: An Introduction to Programming Using MapleŽ David Betounes,Mylan Redfern No preview available - 2013 |
Common terms and phrases
algorithm angles animation array assigned boundary bubble sort calculate called Cantor function Cantor set Chapter coe cients color=black converges curve cylindrical data structure defined determine disk display double integral element elif end proc equation evaluated example executed exercise expression formula frustrum function f gives graph graphic grid initial integer intersection length line segment loop machine numbers Maple Maple’s Maple/Calculus Notes mathematical notation oating-point operands option parallelepiped partition picture plane plot command plot structures plot3d points polygonal approximation polynomial positional notation positive problem produce quick sort random walk rational numbers re”ection real numbers rectangle recurrence relation recursive representation result Riemann sum scan-boxes secant lines sequence Show shown in Figure sides solid of revolution sort algorithm spacecurve Specifically square statement step function subintervals sublist subrectangles surface tangent line triangle variables vector vector-valued function velocity vertices Write a procedure