Merlin's BonesIn post-Arthurian England, ten-year old Amby and the troupe of traveling players he belongs to are on the run from a conqueror. He has been gifted with second-sight, and when the troupe stumbles upon an unoccupied castle he is the only one in the group who senses the power that lies within the stone building. In the near future, the Fisher King, Mordred and Morgan le Fay seek to gain control of Dr. Elaine Brusen’s hypostater, a machine capable of altering fundamental reality. |
Contents
ONE | 7 |
TWO | 16 |
THREE | 27 |
FOUR | 41 |
FIVE | 56 |
SIX | 68 |
SEVEN | 76 |
EIGHT | 86 |
SEVENTEEN | 188 |
EIGHTEEN | 198 |
NINETEEN | 216 |
TWENTY | 227 |
TWENTYONE | 239 |
TWENTYTWO | 251 |
TWENTYTHREE | 264 |
TWENTYFOUR | 273 |
NINE | 95 |
TEN | 104 |
ELEVEN | 114 |
TWELVE | 127 |
THIRTEEN | 144 |
FOURTEEN | 155 |
FIFTEEN | 164 |
SIXTEEN | 177 |
TWENTYFIVE | 281 |
TWENTYSIX | 292 |
TWENTYSEVEN | 302 |
TWENTYEIGHT | 311 |
TWENTYNINE | 324 |
THIRTY | 336 |