Cognition, Communication and Interaction: Transdisciplinary Perspectives on Interactive Technology

Front Cover
Satinder P. Gill
Springer Science & Business Media, Oct 26, 2007 - Computers - 592 pages

Cognition, Communication and Interaction examines the theoretical and methodological research issues that underlie the design and use of interactive technology. Present interactive designs are addressing the multi-modality of human interaction and the multi-sensory dimension of how we engage with each other. This book aims to provide a trans-disciplinary research framework and methodology for interaction design. The analysis directs attention to three human capacities that our engagement with interactive technology has made salient and open to constant redefinition. These capacities are human cognition, communication and interaction.

In this book examination of these capacities is embedded in understanding the following foundations for design:

  • concepts of 'communication and interaction' and their application (Part 1)
  • conceptions of 'knowledge and cognition' (Part 2)
  • the role of aesthetics and ethics in design (Part 3).

This book brings together work by researchers and practitioners from a wide range of discourses that are pertinent to understanding the boundaries and possibilities produced by the intervention of interactive technology in all spheres of human social life. These practitioners come from philosophy, human-centred design, interactive art, participatory design, computer supported cooperative work (CSCW), human-computer interaction (HCI), dance, opera, theatre, interactive multi-modal design, cognitive technology, knowledge management, ambient interactive design, immersive and responsive technology, presence research, communications, linguistics, social science, psychology, engineering and computer science. This book will be of interest to researchers, practitioner and designers from all of these domains, as well as providing a comprehensive research text for research students in these areas.

 

Contents

Knowledge as Embodied Performance
3
Two Legs Thing Using and Talking
16
What Goes on When a Designer Thinks?
27
Cognitive Technology
34
2
40
5
51
4
61
8
67
RuleFollowing and Tacit Knowledge
338
Seeing and SeeingAs
353
The Practice of the Use of Computers
364
The Contribution of Tacit Knowledge
376
The Nurse as an Engineer
393
The Role of Craft Language in Learning Waza
405
Building a Pedagogy around Action and Emotion
415
Ethics and Intellectual Structures
433

6
80
A Pattern Approach to Interaction Design
114
CSCW Design Reconceptualised Through Science Studies
132
Designing for Work Place Learning
148
The Narrative Aspect of Scenario Building
174
Narration Discourse and Dialogue
195
Rethinking the Interaction
213
Towards a General Theory of the Artifcial
235
The Socratic and Platonic Basis of Cognitivism
269
Education The Military and Cognitive
283
The Origins of the Creative Engineering
309
Myths
440
On HumanMachine Symbiosis
457
Design
470
Multimedia Archiving of Technological Change in a Traditional
501
Databases are Us
517
Leonardos Choice
536
Poetics of Performance Space
549
Ethics is Fragile Goodness
567
Contributors
581
Copyright

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